Victorian Table

The goal of this prop is to achieve next gen quality with re-usable tileable texture and layered material workflow that trendy for most of PBR game studios. It is a hero prop of a room scene, which means will be really close to the player. Modeled in Maya and Zbrush, created textures in Substance Designer and textured in Substance Painter. Concept from Titus Lunter, but also with a lot reference detail searching by myself.